I have been playing video games almost all my life.
Through the years, I've noticed that if I start to play another game suddenly the previous one is losing its significance, and I stop playing it.
But I can't stop thinking about what does it mean for our lives.
I figured out long ago that life is a game. I am not the only one who's come to this conclusion. For example, Shakespeare said, "All the world's a stage, and all the men and women merely players: they have their exits and their entrances."
Living my life like a game, I see other people as characters, my daily tasks as quests, and my life targets as achievements.
A First-Person Massively Multiplayer Role-Playing Game. Probably the best one ever made.
But something else is bothering me.
Because whenever I play an excellent video game, I get something I call 'A False Sense of Achievement'. Let's say we have a target. When we accomplish an action that brings us closer to this goal, we feel good, and when we encounter obstacles, we feel bad. This is how our mind works.
Playing other games than life makes me feel as if I have reached my targets already, and the same thing that happens when I change a game happens with life.
I get bored of it, and yet I get the good feelings I wanted to receive.
Because my targets shifted.
It's not my book I'm trying to finish at that moment. It's killing this boss. I find it all the more challenging to get back to life's meaningful things after that.
I'm trying to understand how to establish a healthy relationship with other games if it's actually possible. Because it seems to me like two games can't live healthily with one another.
It's a theory, and I'd love to hear your thoughts. What do you think? How can different games co-exist with one another?
By the way, The Dance of Life and Dance has reached 50K words! It's hard to believe the crazy things that are happening in this story, and I'm eager to see where it goes!
'Game Over' is not on the menu
*In the picture - one of the beautiful sights our open world has to offer.